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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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From the little research I did, SiS 760 is the motherboard chipset name. It comes with SiS Mirage™ 2 integrated video cards as far as I saw.

http://www.sis.com/pressroom/pressrelease_000161.htm

Normally, SiS v-cards are budget (similar to Intel chipsets).

But you can wait for AIGE 0.9.800a (PWLib 1.2) that added many fixes since 700a (PWLib 1.1) got released.

Making applications using Direct3D is complex due to the variable ways the many v-cards work. Some v-cards tend to auto-fix programming errors (ATI 1650pro for example fixes errors with xyzwh that an NVIDIA 8400M does not). So your card might have hit an issue on 700a that I might have possibly fixed on 800a.
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PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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I'm considering in making a "class" about developing with AIGE using AHLSL (targeted for PWLib development), so people can get to know better how to develop custom interfaces/features/etc for PWLib to use in their games.

Basically the idea of programming something new for PWLib (step by step) via MSN or IRC (good option) or so.
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PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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I hate Klaviema >_>

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I believe that would be extremely useful. I'm slowly trying to learn PWlib, but I'm having trouble :yogi:, so A class type thing would be very helpful :godot:
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Sounds like a good idea to me KSA. Keep me posted and i'll join in.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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If you do it, IRC is a much better option, but I think you already knew that...
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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The original idea i had was a single session about advanced customization, but I can do several sessions starting with the very basics and then going to more advanced areas.

It may depend on how many people get interested. And IRC is undoubtedly the best choice for it.
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PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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What do you see behind the mask?

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It sounds great, and I hope the chatlogs will be kept for others who can't attend the "classes".
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Yes, sure.

So far, the list of interest people:
- Maelstorm
- RandomJibberish
- Perrydotto

If I'm wrong about someone, let me know.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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Sounds very interesting to me. And there is always bound to be a couple of lurkers who show up.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Ok.

So far, 4 people are interested (and posted it on the topic).
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PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

ummm.....nothing?

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i may sound noob asking this but can we compile our cases in one seperate .exe and play it on another pc with out reinstalling AIGE and PWlib?
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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There was a test to make an utility that did that, but it ended been too slow and problematic.

But you can ship the finished game with PWLib (so no need for the end user to install PWLib or AIGE). Damion Shard is a good example of this.

Recall that AIGE is a professional-quality-targeted engine, and professional quality engines out there simply do not ship over in one gigabyte size exe. It is not meant to be like Game Maker/etc that allows you to drop a 100mb exe on the player's PC, but it is meant to be like commercial games (Red Alert 3/etc) that comes with an exe, data files, etc.

It simplifies updates, as one (very good) reason.

Edit:

There are a lot more reasons that makes single exes horrible as a solution: expansions mean getting the full game again, resource sharing almost impossible, patching more problematic, to name a few.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Yeah - I did an option like that. It was massive, though. I might revive the project, however, if enough people get interested in it.

(It auto-compresses the exe, but it had various problems involving temporary extract directories)
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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i gave it a try with molebox pro, and the results were pretty good. i didn't see any slowdown and the game worked exactly the same way it did outside of it.

molebox has an option to use additional archive files, so all the code, gfx, sounds, music etc. can get their own files instead of being stored in a single huge exe file.

to patch you simply have to include a patching package, which contains the updated files, and its filename starts with a letter that'll place it after the original archives, so that it'll be loaded last.

it can even be used to just compress the custom data while leaving everything else outside, so except the exe itself everything else (data+code) could be easily updated.

so if all else fails, people who want to keep their custom stuff out of reach can use that to compress+encrypt their own data.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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DDRKhat tried making one, but at least with Vista it was a huge problem hive.

If it works, it's fine to have one of such utilities.

One question is: developer A makes game version 1 using PWLib version X. He goes mia. PWLib version X+1 got released. How to update it?

Making a way the prevents end users from updating the engine core due to the author going mia is BAD.

I'm fully against single exes, btw. It simply makes it look cheap.

AIGE for now do not support packing (due to other priorities). As it is still alpha (and not commercial-line yet), packing resources and scripts are not top priority. But in the ideas are there for the future.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Which is why Molebox is good - simply release a patch archive with ALL of the updated PWLib files - or a patch archive that overwrites the PWLib Core archive, and you're good to go!

Also, I think that we need to decide on a standard location for a centralized repository on a computer (for instance C:\Program Files\KSA Technology\PWLib\) so that you don't need to download 301 copies of PWLib to play 301 different games.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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The patching can be done by third parties (like me for example)?

I'll consider a more interesting loadtexture referencing soon.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Luke: Layton's #1 Apprentice

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Yes - basically, the file structure would look like this:

Blah.exe (the game itself)
PWLib.dat (PWLib core)
PWLibGFX.dat (PWLib GFX)


Alternatively, with the method I was suggesting:
Blah.exe
Blah2.exe (another game)
Blah3.exe (game 3)
anawesomegame\blah4.exe (a 4th game)
PWLib.dat
PWLibGFX.dat
c:\program files\KSA Technology\PWLib\ (an unpacked version of PWLib, minus AIGE)
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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My name is Judge.

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Just a quick question KSA.

I was curious, so I wanted a ballpark figure on the filesize of a finished fancase, with five cases graphics/music and all.

Secondly how would the case be packaged together? Would the graphics be in a single package witht he coding, or would they have to be downloaded separately and plopped into a folder with the coding.

Seeing I'm only in the early stage of development, my main worry is that, seeing as I have a lot of custom music (many of which are about two MB), so I wanting to know if it would make the game itself (seeing as if it were to round out at like 30MB, many potential players would be discouraged.)

And I really should read the previous posts... I see that you guys have been discussing this in a sense, sorry for just dropping in, asking, and leaving into my dev. corner. Thanks if you can help though!
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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The final size of a game with five cases would depend on the number of custom gfx/stuff added. No idea, but it could vary a lot.

The distribution package could be a mere .zip or .rar.

I think it wouldn't discourage players due to size. Anime episodes now a days hit around 200MB each for HQ quality for download, and still many people do get them.

My considerations over unified resource points will affect ALL resources used by AIGE when it's done, be it music, sfx or gfx.

--------------------------------
Edit:
AIGE until now lacks the idea of unified, shared resourced due to the fact the engine was meant for Visual Novel Development. If you get any game of the style (mostly eroge), you won't see two games sharing images for example (as far as I saw).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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KSA_Tech wrote:
My considerations over unified resource points will affect ALL resources used by AIGE when it's done, be it music, sfx or gfx.

--------------------------------
Edit:
AIGE until now lacks the idea of unified, shared resourced due to the fact the engine was meant for Visual Novel Development. If you get any game of the style (mostly eroge), you won't see two games sharing images for example (as far as I saw).

Unified resource points, you say? So you plan to include the PW music (Maelstrom's music packs) with PWLib? If so, that should greatly reduce the download size of my game... :redd:
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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I see, thanks for the answer.

I can understand it being a .rar, they're my saviors some times.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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I don't know about adding the PW music to PWLib's default package due to copyright issues that might arise.

----------------------------------------
News
- (AIGE) Added ability to load texture from inside archives (zip only for now) with the loadtexturefromarchive command.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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I highly suggest when releasing a game to have two packs, one of the game/gfx and one of music. Music is big.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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KSA_Tech wrote:
I don't know about adding the PW music to PWLib's default package due to copyright issues that might arise.

sprites are just as copyrighted as music though.

your concerns are usually valid for mainstream music (usually made in usa, so that riaa or whatever they are has some control over it), i don't think chiptunes from a video game made in japan would do anymore problems than a large library of extracted graphics you already have in the package.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Serio is right about it.

Now we need to define the better packs to add as the official MUS Pack of PWLib.
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PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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I've been talking to KSA recently about the possibility of 2sf support in PWLib.. if it's something that's possible it means you could have the loseless soundtracks from all 4 games for about 25mb (Apollo Justice on it's own is 15mb.. so the other 3 combined only take up 10mb). This would greatly reduce filesizes for finished games.. so I definetly think it's an avenue worth looking into. Also, 2sf files support looping defined in the metatag.. which means you wouldn't have to define your own loop points, it's already done for you by capcom :]
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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I might possibly add it eventually, but it won't be something to expect on the short term.

For now we need to select the best format (possibly ogg), get the best one and put up the complete MUS Pack (including possibly some extra tunes from orchestras and maybe the GK demo).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Maelstrom has a point, I really hope we can have that feature one day in PWLib.
And I strongly agree with .ogg, because it's an open source format.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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For now, .ogg is fine until I eventually add the 2sf support.

Vorbis is a good format that might win over mp3 in the future, that's my opinion.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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KSA_Tech wrote:
Vorbis is a good format that might win over mp3 in the future, that's my opinion.


I agree - I hope it will take over one day. In my dreams, the world acknowledges that open source is the future of digital technology. :jake:
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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I don't think so about open source taking all the tech development. We will have tech from both sides, always.

-------------------------------
News
- (AIGE) Optimized Accelerated Text Render by ~20% (meaning less CPU use).
- (AIGE) Other misc Accelerated Text Render features added.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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you are already guilty.

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Quote:
Vorbis is a good format that might win over mp3 in the future, that's my opinion.

it'll probably end like many other similar situations. mp3's simpler, more popular and mainstream while having less features and less stability (life for example firefox), while a better browser (opera) is less popular because of being more complex, but having more features, being more secure etc. or something like that.

well, i'm totally for ogg. they're an awesome format.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Most game engines use ogg since it's a free format, so no issues with royalties, etc. > http://mp3licensing.com/royalty/

Normally in Real Life people want (prefer) it easier, simpler instead of something harder, more complex, but better. MP3 X Vorbis is one good example of it. We can also note the JPEG X PNG case.

So since AIGE supports playing .OGG (Vorbis) files, anyone who want to get the "+" that ogg provides is welcome.
And for those who prefer MP3, AIGE also has its support share.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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KSA_Tech wrote:
For now, .ogg is fine until I eventually add the 2sf support.

Vorbis is a good format that might win over mp3 in the future, that's my opinion.


Ogg Vorbis is great. It's hard to notice the difference between it and Wav or MP3, but it uses up less memory.

01 - Ace Attorney - Prologue.mp3 Size: 630 KB
01 - Ace Attorney - Prologue.ogg Size: 560 KB
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Considerations over a web (html) version of PWLib In A Nutshell and of the upcoming PWLib Unleashed.

I was thinking on making an html version of the book to provide faster access to the book, as well make translations easier to incorporate.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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News:
- (AIGE) Video paths now can be relative (like textures are).
- (AIGE) Fixed issue with flv playback.
- (AIGE) Videos can be played even in case sound fails to initialize.
- (AIGE) Fixed issue with wait for signal.
- (Video Wrapper Lib) Added support for relative video path.
- (AIGE) Fixed misc issues.
- (AIGE) Fixed issue with profiles when they weren't found.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Shoulda been Brawldude, but was taken

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What kinds of misc issues?
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Internal related stuff and message typos mostly.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Looks like you're making good progress still on the next version of PWLib. Any word on when we might be doing that masterclass thing?
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