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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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@Percei

You could post here, so everyone would be able to use the music.

And as I know, Maelstorm did some of the musics (I think it was GS 1 and 2 as Yggdrasil said).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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My name is Judge.

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I can't seem to download any of the music. I get 404 errors for every download link.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

Humph.

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First time using this (with tutorial) and I've a question...

1. Under the proper circumstances, possible to insert mp3 or do you have to edit the file to be read properly in loop? Or just forget it?

2. Possible to place on Nintendo DS?

Thanks...

EDIT: The site [compilingpw] is down at the moment... about 7 months.
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Bought an apartment at the Otaku.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

fear koutsiog von karma

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help I put the script below normaly but it says action runscritp("pw_createema"); can not be linked (or something like that)!


#include(pwlib/pwlib.hlsl)
[main]
jumptoscript("game");
[game]
runscript("pw_initpwlib");
runscript("pw_initpwbgs");
runscritp("pw_createema");
changetitle("First Turnabout");
jumptoscript("run");

[charcreation]
runscritp("pw_createema");

[run]
runscript("showpwchar");
runscript("pw_showmessagebox");
runscript("pw_usepwbgcourthall");
runscript("pw_setnameboxtoema");
runscript("setlipsynctochar");
runscript("pw_enableemanormal");
runscript("pw_showadvarrowmenu");
message("My name is ema!");
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Just another day.

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Percei wrote:
I can't seem to download any of the music. I get 404 errors for every download link.


percei are you right clicking on the music link after you right click go to save link as and you should be able to download the music.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

Humph.

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It won't open it. It worked 4 days ago, however.

I want Orchestra 2008!
Ace Attorney MIDI rips!

Please visit my forum!

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Bought an apartment at the Otaku.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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@NeoKitai

1) PWLib can automatically loop an mp3 (or any other supported format used) without any further edit required.

2) No, because AIGE's rendering is more advanced compared to the DS (in the DS there is a limitation of how many layers can draw, while in AIGE you can render as many objects as you can). So due to this, a DS version will not be possible without some serious PWLib (and AIGE) remodeling.


@koutsiog

You wrote runscript wrong (you wrote runscritp).


The "couldn't be linked" error is related to a command that wasn't found on the list of commands available.
First, AIGE searches on the list of default commands, the searches on the list of custom commands. If the typed command isn't found, then the "couldn't be linked" error surfaces.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

fear koutsiog von karma

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wow tottaly sliped my mind
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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This is just an aside, but you could use the 3d rendering of the DS to bypass the layer issues that you encounter in 2d mode. Then the rendering model is much closer to AIGE. But, there is much more problems with DS programming than just the rendering model, and the complexity of a full-fledged case maker, that porting something like pwlib would be extremely difficult.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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And the DS can't render 3D to both screen without significant decrease in performance. (not to mention it is hard).

Neither AIGE or PWLib was developed with the DS in mind, so many problems will show up. Memory available is one of the highest issues in the DS. You can't simply "put all in memory now, use later" like we do in normal computers.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

Pre-School Lawyer

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Hey, looks really cool, I read the "in a nutshell" pdf, a few pages at least and I was trying to get it to work, I set up my code, I checked it twice, but when I ran AIGE the screen was just white, I'm confident I have the code right, and I even tried using the one in examples, I have no idea what to do, and any help would be much appreciated
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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1) Have you downloaded the GFX Pack 2.0?

2) If so, let me know the video card you're using.

I'll write a small test code for AIGE soon (load a pic and show it on the BG).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

Pre-School Lawyer

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KSA_Tech wrote:
1) Have you downloaded the GFX Pack 2.0?

2) If so, let me know the video card you're using.

I'll write a small test code for AIGE soon (load a pic and show it on the BG).


1) I have downloaded it, although its in the same folder as the pwlib folder, I wasn't sure where to put it

2) my graphics card is notoriously bad, Mobile Intel(r) 915GM Chipset Family, but I have no money for a better computer and this is a laptop, so I can't upgrade, and I've been trying to update my drivers but the download doesn't seem to exist, or at least I can't find it.

Although I did go and download the Trials of Life demo from Court-Record's page and that worked, so I guess I'm just doing something wrong.

Thanks for your help and really, great program, I can't wait till I figure out what I'm doing wrong so I can make cases that I hope people will get to enjoy.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Trials of Life uses PWLib 1.1, so you're definitively doing something wrong.

The GFX pack must be unpacked to the same folder that AIGE.exe is (thus you will see a PW folder).

Let me see your code (you can post here, or we can talk on MSN).


Laptops are a pain for video drivers (I have a VAIO, and there's no update for the nvidia drivers. I tried hacking a driver and install. All works fine, but opengl apps seem to fail - most notably eduke32).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

Pre-School Lawyer

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Ah, thats what I did wrong, it worked when I put the PW and sound folders into the root with AIGE, can't believe I didn't think of that, I'm going to sulk about that for a while, but thanks
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Mr. Ygrrjfjdosowhatever

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Percei wrote:
I can't seem to download any of the music. I get 404 errors for every download link.


Strange, I'm not having a problem. Can you download the GS3 soundtrack from this link?
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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Hello, it's me again! I managed to make that video in PWLib thanks to your help, KSATech, but I'm now onto video number two and having a problem with the evidence boxes. Namely that when I use this code:

Code:
setvar([pw_evidtoshowinbox],900);
runscript("pw_showflyingevidboxright");


The box itself is empty (white) when I run it in AIGE. I have loaded up my evidence images and things:

Code:
#include(pwlib/pwlib.hlsl)

[game]
jumptoscript("setup");

[setup]
runscript("pw_initpwlib");
runscript("pw_initpwbgs");
runscript("pw_initcroverview");
runscript("charcreation");
runscript("load");
runscript("evidenceprofilecreation");
changetitle("Ace Attorney Panel");
setvar([evidencenumber],900);
runscript("addevidence");
setvar([evidencenumber],901);
runscript("addevidence");
jumptoscript("run");

[charcreation]
runscript("pw_createjudge");
runscript("pw_createphoenix");
runscript("pw_createedgeworth");

[run]
jumptoscript("scene1");

[evidenceprofilecreation]
setvar([evidencenumber],900);
setvar([evidencegfs],80900);
setvar([evidencegfl],80900);
setvar([evidencesup],0);
setvar([evidencename],"Phoenixzuka");
setvar([evidencesdesc],"Type: Other\n One of my possessions.");
setvar([evidenceldesc],"It's my all important badge.\nIt shows that I'm a defense attorney.");
runscript("createevidence");

setvar([evidencenumber],901);
setvar([evidencegfs],80901);
setvar([evidencegfl],80901);
setvar([evidencesup],0);
setvar([evidencename],"Phoenix");
setvar([evidencesdesc],"Type: Other\n One of my possessions.");
setvar([evidenceldesc],"It's my all important badge.\nIt shows that I'm a defense attorney.");
runscript("createevidence");

[load]
loadtexture(80900,"PW/cust/Phoenixzuka.png");
loadtexture(80901,"PW/cust/Phoenix.png");

[scene1]
wait(120);
loadandplaysfx("01_Phoenix - objection.wav",0);
loadandplaysfx("sfx-objection.wav",1);
runscript("pw_raiseobjection");
runscript("pw_showattorneystand");
runscript("showpwchar");
runscript("pw_enablephoenixdeskslam");
runscript("setlipsynctochar");
runscript("pw_setnameboxtophoenix");
runscript("pw_showmessagebox");
messageauto("Wait a minute! She sings well, but that \nlooks nothing like me!");
wait(30);
messageauto("I mean, what the heck is the \ndeal with her hair?");
setvar([pw_evidtoshowinbox],900);
runscript("pw_showflyingevidboxright");
wait(60);
runscript("pw_hideflyingevidboxright");
setvar([sld_targetcharanim],"pw_enableedgeworthdocument");
runscript("pw_slideattoneytoprosecutor");
runscript("pw_setnameboxtoedgeworth");
messageauto("Hmm...");
wait(30);
messageappendauto(" I see no contradiction here.");
wait(60);
runscript("pw_showattorneystand");
runscript("showpwchar");
runscript("pw_enablephoenixsurprised");
runscript("pw_setnameboxtophoenix");
messageauto("WHAAT? But it's a MULLET, for crying \nout loud!");
wait(60);
runscript("pw_showprosecutorstand");
runscript("showpwchar");
runscript("pw_enableedgeworthshrug");
runscript("pw_setnameboxtoedgeworth");
messageauto("Well, look here, Wright:");
setvar([pw_evidtoshowinbox],900);
runscript("pw_showflyingevidboxleft");
messageappendauto("\nStupid hairstyle,");
wait(30);
runscript("pw_hideflyingevidboxleft");
setvar([pw_evidtoshowinbox],901);
runscript("pw_showflyingevidboxright");
messageappendauto(" stupid hairstyle.");
wait(30);
runscript("pw_hideflyingevidboxright");
setvar([pw_evidtoshowinbox],900);
runscript("pw_showflyingevidboxleft");
runscript("pw_hideflyingevidboxleft");
setvar([pw_evidtoshowinbox],901);
runscript("pw_showflyingevidboxright");
runscript("pw_hideflyingevidboxright");
messageappendauto("Both ridiculous, \nand therefore one and the same. \nSo what's the problem?");
wait(30);
runscript("pw_showjudgetable");
runscript("showpwchar");
runscript("pw_setnameboxtojudge");
runscript("pw_enablejudgesurprised");
messageauto("Why, Prosecutor Edgeworth, your \nlogic is impeccable!");
wait(30);
runscript("pw_showprosecutorstand");
runscript("showpwchar");
runscript("pw_setnameboxtoedgeworth");
runscript("pw_enableedgeworthbow");
runscript("pw_enableedgeworthconfident");
messageauto("One does one's best, your Honour.");
setvar([sld_targetcharanim],"pw_enablephoenixfailed");
runscript("pw_slideprosecutortoattoney");
runscript("pw_setnameboxtophoenix");
messageauto("Always with the hair jokes... \neven in a convention fanvideo... \n*sob*");
wait(30);
runscript("pw_enablephoenixdeskslam2");
messageauto("Wait. Who are you to talk anyway, Edgeworth - \nin that musical your cravat looks like it's \nmade out of knotted bedsheets!");
runscript("pw_enablephoenixpointdownshout");
loadandplaysfx("01_Phoenix - takethat.wav",0);
loadandplaysfx("sfx-objection.wav",1);
runscript("pw_raisetakethat");
runscript("hidepwchar");
runscript("pw_usepwbg_edgeworthzuka");
wait(60);
runscript("pw_showprosecutorstand");
runscript("showpwchar");
runscript("pw_setnameboxtoedgeworth");
runscript("pw_enableedgeworthdamage");
messageauto("Gack!!");


(Some of the timings and paragraph breaks are off, I know - they'll be fixed!)

So what am I missing here? Any help is much appreciated :) Thanks!
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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you are already guilty.

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KSA_Tech wrote:
And the DS can't render 3D to both screen without significant decrease in performance. (not to mention it is hard).

Neither AIGE or PWLib was developed with the DS in mind, so many problems will show up. Memory available is one of the highest issues in the DS. You can't simply "put all in memory now, use later" like we do in normal computers.

especially since the ds has only 4 mb of ram, and exceeding that by even 1 byte crashes/freezes it. pwlib/aige takes over 140 mb here, so it'd need some serious optimization + lots of cuts to even be able to start.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Recalling that PWLib runs entirely on AIGE's AHLSL VM, it is heavier then running directly (and optimized) on a specific hardware as the DS.

Porting a complex language such as AHLSL to the DS would indeed require a lot of optimizations/cuts. Many features would require deep changes (Animation for example).

AIGE 0.800a (not optimized) starts up with ~36MB memory usage without any script running currently.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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My name is Judge.

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OK, I've gotten GS3 OST, and I'm about halfway finished with GS4.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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@madmazda86

The id you must use is not the id of the evidence/profile, but the id of the graphic you want.

In that case:
setvar([pw_evidtoshowinbox],80900);

not

setvar([pw_evidtoshowinbox],900);
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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News
- (AIGE) Fixed Collision System.
- (AIGE) Renamed a few Collision System commands (to a more generic naming instead of rectangle only).
- (AIGE) Added Collision Shape Load from file.
- (AIGE) Fixed numeric variable appending to a string (integers won't have a tail .000000).
- (PWLib) Reworked a bit of PWLib Initialization routine to accommodate future features.


PWLib 1.2 will have an optional Music Package (thanks to Maestorm and Percei).

Currently working on a new feature for PWLib (information will be out when the feature is working).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Hmm... when you say Collision System, do you mean for the Mikumi Extension?
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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The Collision System is a system provided by AIGE, just like the Physics System.

Mikumo Extension uses AIGE's Collision System to deal with its collision needs.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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My name is Judge.

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Cool, good to know.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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For setting up AIGE

I looked at PWLIB IN A NUTSHELL. I did what it told me. But when i turn on AIGE, it freezes up and I can't do anything. And its only what i put the function [main] on the startup script

--HELP PLEASE!

Ps. Im using win xp.


script im using

#include(tutgame.HLSL)

[main]
Image
Image
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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If [main] is empty, it forms an automatic infinite loop. It's how AIGE's primary lane function works.
This is why in the startup.aigehls has the the [main] function with the waitresponse();

Your game file must have the [game] function, not the [main], and even so your [game] must not be empty (same reasons).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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KSA_Tech wrote:
If [main] is empty, it forms an automatic infinite loop. It's how AIGE's primary lane function works.
This is why in the startup.aigehls has the the [main] function with the waitresponse();

Your game file must have the [game] function, not the [main], and even so your [game] must not be empty (same reasons).



Now its just giving me errors..... and playing only part of my script

if i take jumptoscript off its just a black screen :larry:



#include(tutogame.HLSL)

[main]
jumptoscript("game")
waitresponse();
Image
Image
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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The first code you do in the tutorial will only load pwlib, but won't show anything. The first conversation is the next chapter.

The startup.aigehls shouldn't be messed with aside form adding the #include.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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My name is Judge.

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OK, before I say this, I just want to disclaimer that I am not pushing for, being pestering, or whiney, this is purely out of curiosity.

Is there any sort of deadline or set time frame that you plan to finish and release PWLib 1.2?
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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My current time frame for PWLib 1.2:

- Finish current major feature (the secret one that I'll reveal info when it's working)
- Finish the Log Output in AIGE (it's internal on AIGE, part of the Log Remodeling) <- (Longer to do one)
- Fix a small feature related to the Perceive System on AIGE (related to Unicode Support)
- Revise PWLib implemented features (see if I didn't forgot something, and fix/add possible important effects)
- Prepare packages for release (core, gfx, music)
- Do final testing on Testing Area with clean install packages (to see if it is working)
- Release PWLib 1.2 to the public

Text in red is the one i'm currently working on.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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I feel really dumb for asking but I've been stumped for hours. Where do I put the #include(tutogame.hlsl) at in the start up file. I know after the comments (//) but where exactly cause Ive been trying to no avail.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Just place the tutogame.hls file on the auto folder.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

Humph.

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Is there an easy way to use PWLib without days of coding - just like a small program? I'll make a small look or something.
Ace Attorney MIDI rips!

Please visit my forum!

Engaged to P!ATD.
Bought an apartment at the Otaku.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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Not yet. PWLib is 100% programming and full control of what you pace on the screen.

I currently don't have the time to work on an editor for it (mostly because I have to work on 2 engines at the same time: AIGE and PWLib). PWLib isnt meant to be easy, but to be powerful. Also, developing an editor requires lots of time and planning (it's not just throw things there, it needs to be logical and intuitive).

There's also something that keeps me from really going into making an editor. People saying PWLib isn't accessible, and such. If I take a month go to make a decent editor, and it doesn't increase too much use of PWLib, it'll be useless. People think exchanging coding for coding is good, so why would I make an editor?
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

Humph.

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Because some of my friends know nothing about it, but want to help my project. I'm busy with plot and dialogue, they don't get pwlib at all and want an easy way out.

Besides, a beta in 10 days would be nice.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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They don't :c

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I believe an editor would work perfectly. After all, most of the complaints regarding PWLib are "It's too hard." or "It's too much coding." If this is solved with an editor (which doesn't need to sacrifice professionality, it could be just an interface between the user and the code and stay true to the engine), and you've said Shinku is the first step towards it, then PWLib would not only be more user-friendly, but as effective as it is now.

At least, that's how I believe an editor would work. You know, just an alternative, not the core of the casemaker itself.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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I rather like the way it is. Forces people to actually learn stuff. Ive always been interested in learning how to program, and this would certainly help. The in depth things get, the greater challenge to get in depth.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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What do you see behind the mask?

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I completely agree with DeMatador . Something to help you working with the code would be sufficient - It should work as a support feature, not as a noob version of PWLib.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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They don't :c

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Joined: Mon Jan 21, 2008 6:34 pm

Posts: 3188

Exactly my point. Maybe it wouldn't include all the in-depth features of PWLib, but give you a preview of what you are trying to do, without having to load up AIGE and run the entire code (or use "jumptoscript"s every time). It would not only help new users, but any other users.

It's the easiest way of learning, in a input-output comparison, in this case, code-game. Or in a few words, in a "visual" manner.
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