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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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Finished the progress indication for PWLib's Updater when testing and decompressing the updates.

Image

For the updater to be finished: Update Results Screen.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Thanks. But I made the tutogame script already, but AIGE still show a black screen!
And also, In the PWLib in a nutshell, It says "after the first set of comments". What does that mean?
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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The very first tutorial only explains how to initialize pwlib (so the result is a black screen).

Also it explains to edit the startup.aigehls file to add the include after the comments (the lines with //). The best way is to leave the startup.aigehls alone and put the file on the auto folder.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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News
- (PWLib) Finished updater results screen.


Image
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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KSA_Tech wrote:
Also it explains to edit the startup.aigehls file to add the include after the comments (the lines with //). The best way is to leave the startup.aigehls alone and put the file on the auto folder.


Sorry if I've been annoying, but startup.aigehls is in the scripts folder (on my pc,anyway).
So you mean I won't move edit or touch startup.aigehls ?
*OK I think I'm a little too much inquisitive here.....*
When I'm making REAL fangames, how do I include my script?

Last(for now)Question: Do i type #include after every comment?
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Yes, since PWLib 1.1, the startup file is on the scripts folder.
For simplicity, it is recommended to leave the file alone (do not modify it in any way). Moving it out of that folder will cause AIGE to not find the [main] function.

The auto folder is a simplification to the include process (that a lot of people seem to have problems with).

With all files you want to include to a project, you use #include(path/file.ext) before ANY functions ([func]). So you include a file only once (as they are loaded).

Example: if your project has 3 files you want to include, you will have one #include per file.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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News
- (AIGE) Updates and optimizations to the core allowed a ~19% less memory usage.

Fun Facts
- PWLib 1.1 supports ä, ö and ü.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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Yeah, and I assume that we're going to get an editor after this so we'll have to do less hand-by-hand coding, right? (Hey, solo projects speed will increase by over 29% this way and you're going to get 50% less spam if it has a thing called the F1 button)
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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I don't keep up with PWLib as much as I used to (waiting for 1.2) but I think several pages back someone offered to create an editor once PWLib was sufficiently standardized.

The basics wouldn't be too hard (just write a program that'll take an option (eg. "Message") and fit the input into a proper series of PWLib lines) but implementing custom graphics/evidence management/etc would be trickier.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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I've spoken with KSA about this before, and he doesn't want to take time away from developing PWLib to make an editor, and likely won't unless he can get help to do it, as he sees no solid reasoning to make an editor.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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An editor is pretty complex to make decently. If you go into it without thinking, we only lose time since it will be useless (we have a very good example of this on Games).

I need to assemble a team to work on it. The team would be the "PWLib Tools Team", dedicated to develop the editor.

Basically, an editor requires:
- A friendly interface.
- A file format for the project file (complicated to do, but very very important).

I made a small exe with only the menus ideas i had, and the editor would run on an MDI interface (similar to Firefox where you can have multiple pages - in this case, projects).

If I had a team, I would undoubtedly make an editor (I know the importance of it to make PWLib the definitive casemaker).

--------------------------
The KSA Technology HQ is finally been reworked. Some changes also apply to the Games Pages:
- No longer unique info is required. The site can be your game's official site or simply a reference. Any info you want to add.

Also some new stuff on the site:
- The site will be integrated with the updater, showing latest versions available.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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KSA_Tech wrote:
Yes, since PWLib 1.1, the startup file is on the scripts folder.
For simplicity, it is recommended to leave the file alone (do not modify it in any way). Moving it out of that folder will cause AIGE to not find the [main] function.

The auto folder is a simplification to the include process (that a lot of people seem to have problems with).

With all files you want to include to a project, you use #include(path/file.ext) before ANY functions ([func]). So you include a file only once (as they are loaded).

Example: if your project has 3 files you want to include, you will have one #include per file.

(I think I'm annoying you. :sadshoe:)
So I put the file name after the // of every comment?
And AIGE has doubled screen size now!
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HERE COME DAT SPIRIT MEDIUM!
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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No, you're not annoying. The only thing I find annoying is when people have problems and do not ask about them (and then give up).


No, you only #include the files you need. If it's one, only one.

If you have multiple files, you should do the following:

Make a file, say, game-main.hlsl and put all includes there (all your game files, and pwlib/pwlib.hlsl).
Then make a another file, say, game-link.hlsl and put on it the include for the game-mail.hlsl. Add the [game] function here.

And then put on the startup the include for game-link.hlsl

There is a similar way if you want to putthe game-link on the auto folder, if you want to know.

I'll cook a tutorial for game code organization (includng folder placement, etc) on PWLib Unleashed.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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jaydrick0620 wrote:
KSA_Tech wrote:
Yes, since PWLib 1.1, the startup file is on the scripts folder.
For simplicity, it is recommended to leave the file alone (do not modify it in any way). Moving it out of that folder will cause AIGE to not find the [main] function.

The auto folder is a simplification to the include process (that a lot of people seem to have problems with).

With all files you want to include to a project, you use #include(path/file.ext) before ANY functions ([func]). So you include a file only once (as they are loaded).

Example: if your project has 3 files you want to include, you will have one #include per file.

(I think I'm annoying you. :sadshoe:)
So I put the file name after the // of every comment?
And AIGE has doubled screen size now!


I'll help you out :maya:

On the startup file in scripts

you should put something in like this

(without comments.)

#include(gamename.hlsl)

[main]
jumptoscript("game");
waitresponse();

hope that helps.

No you are not being annoying by the way.

I needed alot help too.

certain things I still dont need help.

So don't feel like your being annoying
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Great, great work Ksa.

See u around.

Keep the good work.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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The site is currently been update, hopefully it might get back online soon.

I'm missing the AIGE and PWLib pages, so it shouldn't take long.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Let me get this clear: AIGE Has no virus? Cause when I was replying yesterday, The computer committed an error and went off.

Oh and a few more things:
Without editing the script?
And can I use .txt instead of .hlsl?
My PC cant read that type of file.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Double post!
Ireally can't understand.
But KSA clearly said not to edit startup.
and where do I place the include??!Sorry for being so not understanding, but i just really cant understand!
EDIT: About the editor, You (could) try to base it from the editor of Ace Attorney Online.
Just giving comments here. :edgy:
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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No virus. It should have been a problem with Windows itself.

You can make make your pc open .hlsl files naturally with, say, notepad++. All you need to do is double click a hlsl file, and when Windows which program to use, select notepad++ and tick the option that says to always use that program, so from now on hlsl will open on double click.

For the auto folder, you need to be hlsl, ahlsl or txt. For the #include, you can use any extension you like.

I recommend to not change startup.aigehls as it might change. On 1.2 for example it changes a lot (and it was renamed to startup.hlsl since .aigehls was the old aige script file extension name, and I forgot to rename earlier).
The auto folder is meant to the a quick way to include files for games or test stuff without the hassle of using #include all the time. I use the auto folder a lot to test aige and pwlib.

If you have a game with multiple files, you need to do the hub file organization format I posted earlier:

mygame-main.hlsl

#include(pwlib/pwlib.hlsl)
//include all the game files here
#include(...)

[mygame-main]
//initpwlib here, etc

mygame-link.hlsl
#include(mygame/mygame-main.hlsl)

[game]
jumptoscript("mygame-main");

the mygame-link.hlsl will go to the auto folder. the mygame-main.hlsl will go to your game's folder (probably mygame for example)

Recommended Folder Organization

PWLIBFOLDER
-AIGE.exe
+pwlib
+PW
+mygame
--mygame-main.hlsl
+auto
--mygame-link.hlsl

+ folder
- file
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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The Other Projects folder on the KSA Technology HQ site will include the PWLib Editor project.

The idea is to first form the PWLib Tools Team to be assigned to its development, then begin development in parallel to PWLib.

The editor won't copy other solutions (it will have its own format that fits PWLib's extensibility power).
So for those who want to be part of the PWLib Tools Team, let me know.

My objective is to deliver an editor that is easy to use at the same time it provides advanced functionality (thus one more step on making PWLib the definitive casemaker by taping both fronts).

edit:
The site will contain the sign in form for the PWLib 1.2 Beta Test.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Is It OK if I name it differently? Like "Fangame=)"?
You Should make a topic here about the tools team.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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OK. I think i'm starting to get it. what do I place in the auto folder?
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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The folder name is to fit your needs. mygame is just a placeholder name.

The file that must be on the auto folder is the one that I placed on the auto folder on the folder organization there: mygame-link.hlsl.

Making a topic for the tools team, not really needed. It will be ignored the same way it is if I post here. I know some people who shared interest, but aside from them (i need to know if they are still up to the task) I doubt someone new will pop up and offer help.

Also, the website just grown a bit, finished most of the PWLib page (with the Big List of Features).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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I'm really excited to see the website. And PWLib 1.2 is so close! I frankly can't wait, the release'll almost be as good as like, Christmas.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Hey aren't both of you offline?
mygame-link and mygame-main are they the same?
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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No, they aren't the same:

mygame-main.hlsl

#include(pwlib/pwlib.hlsl)
//include all the game files here (if you have them)
#include(...)

[mygame-main]
//initpwlib here, etc


mygame-link.hlsl

#include(mygame/mygame-main.hlsl)

[game]
jumptoscript("mygame-main");

The idea is that the link file only has the game function that jumps to the myame-main and include the mygame-main.hlsl file (thus all game code will be its mygame folder).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Things are coming along with the new site nicely. :)
Web developer by night, school student by day. That's how I roll.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Meanwhile, while I figure things out w/ PWLib, I'll try out PyWright.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Don't say "word" here. Also don't let the "easy" win against the "quality".

--------------------------------
The website is a lot closer to be opened. The PWLib page is almost done, and work begun on the AIGE page.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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jaydrick0620 wrote:
Meanwhile, while I figure things out w/ PWLib, I'll try out PyWright.


don't say that "PY" word!

It's just...

...
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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What is my liiiife?!?

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EDIT: Ignorant crap went here.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Who said they were being partisan, if you owned a cheescake store in the shape of a cheescake, would you want people coming to your store and talking about how they are buying cheescake from the other, smaller cheescake store in the shape of a dingier cheescake. That would be bad for busines no? So is it so bad that they don't want people talking about PyWright in their topic?
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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What is my liiiife?!?

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Yeah, you have a point. I already talked to KSA about it, and I'm sorry for incorrectly derailing the topic. :(
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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It's OK, and as a result, we'll only hit you upside the head with a wrench three times instead of the general ten.

Ehehehe. Derailed even further. Anyway, the site sounds cool.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Quote:
don't say that "PY" word!

It's just...

...



No derailing.

------------------
The site is even closer to completion now.

Also Percei Veritá: Ace Attorney subpage was added.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Some news on AIGE:

- Accelerated Text Render now runs on old GFX cards (Like the GeForce 4 MX 4000).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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It´s time for Justice...

Yes, for Apollo.

Ksa give me the ok, so it´s here.

Screens:
Image Image
Image Image

Download:
http://www.mediafire.com/?zbezwgzwl2z

If u noticed something strange, talk.

Enjoy.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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As 1.2 gets closer, more good things happen.

Finally, Apollo is done and is part of the "Standard Character Set". (Since PWLib will finally have Perceive, it was quite necessary to have him too available).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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sorry. Didn't mean to offend you, KSA.
I promise never tosay the word again.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Remarking:
If you do give up on PWLib just because it feels harder, THEN it will be really offensive to me.


------------------------------
News
- (PWLib) Added Unlocked Successful animation to the Magatama Extension.
- (AIGE) Changed on demand load of texture to adhere to better programming rules (might make AIGE faster).

Notes:
- Klavier Gavin is begin worked on.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
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