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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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I have typed in this:
Code:
wrightanything/art/bg
pause 300

"24th October
Wright anything Agency"

" It's good to be back,"
char PhoenixW/art/port
"oh, Good morning Mr. Wright,"

but no characters or backgrounds are coming up, can someone explain why?
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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Previously Cardiovore

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DefenceLawer wrote:
I have typed in this:
Code:
wrightanything/art/bg
pause 300

"24th October
Wright anything Agency"

" It's good to be back,"
char PhoenixW/art/port
"oh, Good morning Mr. Wright,"

but no characters or backgrounds are coming up, can someone explain why?




Try this:

Code:
bg wrightanything
pause 300

"24th October
Wright anything Agency"

char Phoenix e=[gif/png emotion name]
" It's good to be back,"
"oh, Good morning Mr. Wright,"


Based on a PC. Hope this helps.
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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I hate Klaviema >_>

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You don't need to put the slashes to show where the art is unless it's in a subfolder of the main folder of that type of graphic, the command does that for you. The char command changes who will be speaking until you set another char command. Also, line breaks have to be added with {n}, you can't just press enter. The code should be:

Code:
bg aj/wrightanything
pause 300
"{center}{type}{c090}24th October{n}Wright Anything Agency"
char Phoenix
"It's good to be back..."
char whoeverispeakingthisline
"Oh, good morning Mr. Wright."


Obviously, replace whoeverisspeakingthisline with... whoever is speaking that line.

Gah, cut with similar post.
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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Thanks, but How do I make phoenix's mouth move at the right timing so when he has finshed talking, he stops talking?
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title

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Normally, if you've put the text between " ", you don't have to do anything.
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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DefenceLawer wrote:
Thanks, but How do I make phoenix's mouth move at the right timing so when he has finshed talking, he stops talking?



This is based on GIFs.

You need to rename his sprites in a certain way.

For example, let's take the Phoenix sprites "hobo-cryptic(a)" and "hobo-cryptic(b)."
Sprites ending in "(a)" is the blinking animation, while the ones ending in "(b)" is the talking animation.

You need to replace the "(a)" at the end of the blinking sprite with "(blink)", and the "(b)" in the talking animation with "(talk)."
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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How do I sheet-ify gifs? I still don't get how to get regions! Someone please help me!*starts to cry..*
Oh and right, can sheets be either horizontal or vertical?
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Re: PyWright Beta10.91 bugfix release. Website/tutorials soon!Topic%20Title
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Cardiovore wrote:
jaydrick0620 wrote:
IDK how to add the region when examining. Please help me!!
How do I add more locks? Or Is there a lock limit?



Try this for an example:

Code:
label top
bg [background]

examine
region 135 150 50 40 [objectname]
region 85 150 20 30 [objectname2]
menu [menuname]

label [objectname]
char Phoenix hide
"This is where object1 is"
goto top


label [objectname2]
char Phoenix hide
"This is where object2 is"
goto top



label none
char Phoenix hide
"Nothing here."
goto top



The 4 numbers after "region" correspond to (in order from left to right): width, height, horizontal size, vertical size.
After a while, you'll get the hang of what numbers to put where.

Hope this helps.

Yes it did. But uh, I just really can't understand!
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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I hate Klaviema >_>

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Open your image in gimp, grab the rectangle select tool and select the object. In the tool options you'll see four boxes with numbers in them, it's those numbers in that order :P
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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Yay! Thanks Jibbs! Thanks! Thanks! Thanks!
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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I hate Klaviema >_>

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You're welcome ;)
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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I'm so euphoric! (extremely happy)
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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Q#2: Okay, how do I add custom case art? and where do I place the set_ things you told me about earlier?
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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jaydrick0620 wrote:
Q#2: Okay, how do I add custom case art? and where do I place the set_ things you told me about earlier?



1 - Make sure the image you want for your custom case art is in art/bg
2 - Create a notepad file called "case_screen". Then inside it, type "bg [whatever your image is called]"
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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thanks everyone, I still can't get the people to show up, but I need to know a few other things:
1)How do you add and show profiles and evidence?
2)Also, how do you get the blue text up? you know when he's thinnking?
3)How do you examine the background? :will:
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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I hate Klaviema >_>

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Read through the Doc, it's all in there.

1) Make an "evidence.txt" file containing data like this:

Code:
set badge_name Attorney's Badge
set badge_desc My badge: SO SHIINNNY.
set badge pic nameofpictureinart/ev

set bob$_name Bob Bobson
set bob$_desc This is Bob, AKA Mr. Awesome.
set bob$_pic nameofpictureinart/ev


Profiles have a "$" at the end of the ID.

Then to add something to the Court Record, just say "addev badge" or "addev bob$".

2) change the colour with {cxyz}.

Blue is {c099}
Green is {c090}
Red is {c922}

Example:
char Phoenix
"{c099}(Hrm, I need to find {c922}Decisive Evidence{c099}...)"

3) Set the BG to what you want to examine, and then put the command "examine".

To add a region, use "region - - - - label", the dashes being the four numbers in the boxes in tool options when you select the area in gimp, and the label being the label that examining that area jumps to.
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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Cardiovore wrote:
jaydrick0620 wrote:
Q#2: Okay, how do I add custom case art? and where do I place the set_ things you told me about earlier?



1 - Make sure the image you want for your custom case art is in art/bg
2 - Create a notepad file called "case_screen". Then inside it, type "bg [whatever your image is called]"


Right. In my court scenes, what about the set_ things Jibbs told me about?
Oh and what about multiple cases?
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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I hate Klaviema >_>

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between "label court" and "startcourt", you need to set the variables for the characters.

set _defense to the name of the defence.
set _prosecutor to teh name of the prosecutor.
set _judge to the name of the judge.
set _witness to the name of the witness.
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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Can there be more than one witnes?
And what about case art in multiple cases?
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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I hate Klaviema >_>

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If you want a new witness, start a new court macro ;)

If you have a case_screen.txt in each case, the screen given in there will be the screen for that case.
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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Oh yeah and i used the set _ things but the nametags and emotions don't change! what happened?
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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I hate Klaviema >_>

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The emotions can be changed in teh text with {eputemotionhere}

The nametags should be fine...
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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Nope, they aren't.
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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I hate Klaviema >_>

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What exactly is wrong with the nametags? Post the code you're using while you're at it :P
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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What am I Prosecuting fooooooor!?

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Bug Report! I guess...

During the Cross-Examine scene in my game, After hitting the press button, when the camera scrolls to the defense, The Prosacution bench pops up between the defense and witness. Press enough and after you present evidence, the Prosacution stand will appear behind the defense and stay there until the next scene.

I guess we can call this a "Bench Bug" HA! ... I thought it was funny...
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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I've typed this code:
Code:
#-version-1
bg aj/lobby
nt
set _cr_button true
addev Attorney's Badge
char Phoenix fade
char nothing hide
bg aj/lobby
pause 300
"{center}{type}{c090}22th October 9:45{n}District court defence lobby"
clear
label court
set _defense Doug
set _prosecutor Payne
set _witness nothing
set _judge nothing
set _helper Phoenix
startcourt
char Doug hide
"{c099}(Wow! My first visit to the court room, to bad it's under these circumstances.){c099}"
char Doug hide
"Good morning mr. wright, Thanks for defending me,"
char Phoenix

but phoenix isn't showing up! could some one correct this code please :will:
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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Previously Cardiovore

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DefenceLawer wrote:
I've typed this code:
Code:
#-version-1
bg aj/lobby
nt
set _cr_button true
addev Attorney's Badge
char Phoenix fade
char nothing hide
bg aj/lobby
pause 300
"{center}{type}{c090}22th October 9:45{n}District court defence lobby"
clear
label court
set _defense Doug
set _prosecutor Payne
set _witness nothing
set _judge nothing
set _helper Phoenix
startcourt
char Doug hide
"{c099}(Wow! My first visit to the court room, to bad it's under these circumstances.){c099}"
char Doug hide
"Good morning mr. wright, Thanks for defending me,"
char Phoenix

but phoenix isn't showing up! could some one correct this code please :will:



Are the sprites named correctly? Maybe you need to set an emotion after Phoenix's name? ("e=phoenix-confident", etc)
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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I hate Klaviema >_>

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During court scenes, don't use the char command: Just say "witness" or "helper" etc.

Though this looks like a lobby scene, which you shouldn't use the court macro for :P
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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RandomJibberish wrote:
What exactly is wrong with the nametags? Post the code you're using while you're at it :P

Here's the code:
Code:
bg black
"{center}{c090}{soundtypewriter.ogg}{delay2}{waitmanual}January 7,2017{n}7:21 am {n} Courtroom No. 4 "
mus 03 - Gyakuten Saiban 4 - Trial.ogg
label court
set _defense phoenix
set _prosecutor edgeygray
set _judge judge
set _witness dahlia
set _helper hobo
startcourt

judge nametag=Judgey
"Court is now{n}in session for the trial of{n}Mr. Logan Biggs."
prosecutor nametag=???
"The prosecution is ready."
label open
judge
"What about the defense?"
defense nametag=Devon e=sweating(talk)
"{esweating}Errr..."
helper nametag=Peter e=side(combined)
"{eside(combined)}Say YES!"
defense nametag=Devon e=sheepish(talk)
"ErrrMM.."
list
     li Yes result=yes
     li No result=no
showlist

label yes
defense nametag=Devon
"Yes, Your Honor."
judge nametag=Judgey
"Very Well."
goto continue

label no
"Errrmm.. No."
judge
"Why not?"
helper nametag=Peter e=side(combined)
"I told you{n}to say 'yes'!"
judge
"I'll ask you again."
goto open

label continue
judge
"Mr. Gunther,{n} Opening statement."
prosecutor nametag=Gunther
"I would like to{n}introduce myself to{n}this newbie."
"I am Gunther Carvingston."
"Newbie prosecutor."
addev edgeworth2 profile
setvar edgeworth2_name Gunther Carvinston
setvar edgeworth2_desc The prosecutor. A newb like me.
"Ok, then.{n} Evidence presentation."
mus 05 - Trance Logic.ogg
ev gkhandgun
"This was the murder weapon."
"It was used to shoot the vitim."
judge
"Very well the court{n}accepts his as evidence."
set _speaking
"{c009}Added Handgun"
addev gkhandgun
setvar gkhandgun_name Handgun
setvar gkhandgun_desc The murder weapon.{n}Nope. No fingerprints.
prosecutor
"And we have this."
ev umbrella
"The vic's umbrella."
"Was found,{n}crushed,and{n}found beside the victim."
set _speaking
"{c009}Added umbrella"
addev umbrella
setvar umbrella_name Umbrella
setvar umbrella_desc Was found crushed{n}beside the victim.
judge nametag=Judge
"Ok.{n}Now that's done."
"On with testimony and{n}witness-calling."
mus
prosecutor nametag=Gunther
"Calling Ms. Kimberly Walters!"
witness nametag=???
"Good Morning."
prosecutor nametag=Gunther
"Name and Occupation.{n}Please."
witness nametag=Kim
"Right.{n}Kimberly Walters."
"Artist.{n} Lee's ex."
addev chinami profile
setvar chinami_name Kimberly Walters
setvar chinami_desc A witness to the crime.{n}Lee's ex and paint pal.
judge
"On with the testimony."
witness nametag=Kim
fg TestimonyAnim
set _speaking
"{center}{c900}--What I witnessed--"
mus 04 - Questioning ~ Moderato 2007.ogg
"It was around 4:30 pm."
"I went to the bathroom.."
"And there was a scream!"
"I ran to Lee's room."
"But I couldn't see."
"The culprit knocked me {n}unconscious!"
"But the gun was still there."
"I bet the fingerprints are {n}still there."
"He didn't have time {n}to wipe it off!"
judge
"Hmph.{n}Sounds reasonable to me."
defence
"{ethinking}{c009}(Can't find the contradiction,huh?)"
helper nametag=Peter
"{eside(combined)}Found it{n}already?The contradiction?"

I have another question. As you saw, the "edgeygray" part was my edited version of y-edgey.
But nothing shows up! Do i have to complete all poses?
And the naemtags!
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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I hate Klaviema >_>

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You can't use the nametag thing in court Macros. It's probably easiest if you copy the characters' folders into the game folder and rename the folder to the actual character name ;)
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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Ohh...
Why didn't you tell me earlier?
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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Just a note: you don't need to do char blah e=something AND use {esomething} in the text string. If you want them to have that pose before the text, use e=something on the character line; if you want the emotion to show up while they are speaking, use {esomething} in the text. Also, you don't put the (combined) or (blink) or (talk) part of it in the pose: just {epointing} etc. The engine chooses whether to show talk or blink based on what is being printed in the text. The combined files just mean the talking and blinking states are stored in the same file, so again, it's just used for the engine itself, not in the script.

You can though set their nametags like this:

Code:
set defense phoenix
set defense_nt Devon


If you put that before the startcourt. If you want to change their nametags in the middle of court, without setting up the whole thing again, I made a new set of macros for you. Put this in your macros.txt or one of your games ".mcro" files, and it will let you change the court members (not just the nametags) without having to "startcourt" again.

Spoiler: "additional court macros"
macro newwitness
delete name=wc
set newx $wx
subvar newx $court_x
char $_witness x=$newx stack name=wc nametag=$witness_nt
endmacro

macro newhelper
delete name=hc
set newx $hx
subvar newx $court_x
char $_helper x=$newx stack name=hc nametag=$helper_nt
endmacro

macro newjudge
delete name=jc
set newx $jx
subvar newx $court_x
char $_judge x=$newx stack name=jc nametag=$judge_nt
endmacro

macro newdefense
delete name=dc
set newx $dx
subvar newx $court_x
char $_defense x=$newx stack name=dc nametag=$defense_nt
endmacro

macro newprosecutor
delete name=pc
set newx $px
subvar newx $court_x
char $_prosecutor x=$newx stack name=pc nametag=$prosecutor_nt
endmacro


So to install that, open one of your games macro files, macros.txt or *.mcro. If you don't have one, just make a file "macros.txt" in the game directory, and copy and paste the above code into it.

You USE these macros in two ways, to completely change the character, or just change an existing characters name.

They have to be used after a "startcourt". Also, before the startcourt, I used "set witness_nt ???" as if the player doesn't know the witness' name yet.
Spoiler: "change name"
witness
"Hello. My name is Cheese."
set witness_nt Cheese
newwitness
"See?"


To change the entire character:
Spoiler: "change character"
judge
"Excuse me while I go and fetch my brother."
set _judge brother
set judge_nt "Billy"
newjudge
"Alrighty then, let's get this thing started!"



Hope it helps!
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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I hate Klaviema >_>

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Is there a way to set a character to nothing in the court macro? It comes up with an error when I leave it blank, at least on debug.
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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If you set them to none, or anything else that has no graphic associated with it, then they will be invisible; you can't avoid setting them all to something though.
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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I hate Klaviema >_>

Gender: Male

Location: UK

Rank: Ace Attorney

Joined: Sat Aug 16, 2008 4:17 pm

Posts: 1938

Yeaaaah they're not there it just returns an error on debug. I can live with that XD.
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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Make a portrait "none", with an invisible normal pose.
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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I hate Klaviema >_>

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That's a good idea XD
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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I typed in "fade" but the char doesn't fade in! What should i doing? (intentional incorrect grammar.)
Oh, and in my psyche locks phase, the locks don't break!why?
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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I hate Klaviema >_>

Gender: Male

Location: UK

Rank: Ace Attorney

Joined: Sat Aug 16, 2008 4:17 pm

Posts: 1938

Is there a list somewhere with all the default Z values of everything? If not, it'd be really useful...
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Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
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Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

pywright/core/sorting.txt shows default z values, and default pri values (pri is order of update, things above "block" things below from running) of all of the builtin things.

Jaydrick, from now on please post your script code that doesn't work when you have a problem. We almost always need to see it to be able to help, so just post it with your question and we can get you an answer faster.

Fades are currently broken though, hopefully to be fixed in the next version.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
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