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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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Played the demo.

...Are you sure they fixed the difficulty on this? Because i just clicked at random during the seance and i still got progress.

Quote:
Prepare yourself for the greatest turnabouts yet!


...Yeah i still don't believe that.
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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Klonoahedgehog wrote:
Played the demo.

...Are you sure they fixed the difficulty on this? Because i just clicked at random during the seance and i still got progress.

Quote:
Prepare yourself for the greatest turnabouts yet!


...Yeah i still don't believe that.


Oh hey look captain, more klonoa whining off the port bow~!
Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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It was nice to see subtitles in the opening video for the demo. I guess Capcom USA is finally acknowledging that deaf/hard of hearing people actually play their games. Good. Let's hope this is a trend that continues.
Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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Blizdi wrote:
Klonoahedgehog wrote:
Played the demo.

...Are you sure they fixed the difficulty on this? Because i just clicked at random during the seance and i still got progress.

Quote:
Prepare yourself for the greatest turnabouts yet!


...Yeah i still don't believe that.


Oh hey look captain, more klonoa whining off the port bow~!


Some folks seem to never realise that their expectations are simply too high for some things...this is one of those times.
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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Awesome! I'm glad they finally released the prologue. I'll probably hold off on watching it until the night before the game comes out, though.

I haven't played the demo yet (found out my 3DS was on 1 battery so it's charging now). I'll be back when I have thoughts.
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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I was more intrugied with the demo here than Dual Destinies.

Wish they showed of more then the E3 build.
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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That was a short demo! I'll be honest, I have no idea what to expect from this game, but I'm excited.
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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Just played the demo and I generally like it. It does a good job at explaining the series in general and I think it's great way for people who haven't played the games to try it. Also, Phoenix's last line there: "i will defend him.... IN THE MAIN GAME!" For some reason it had me laughing so hard!
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Re: AA6 demo on eShop tomorrow, Japanese artbook releasedTopic%20Title
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ForgottenLegend wrote:
blahmoomoo wrote:
ForgottenLegend wrote:
But I don't get it. My NNID has my age set as 14. Why is it letting me purchase it?

It's probably due to the lack of parental controls. Under your circumstance, a parent can "override" the rating by purchasing the game for you, but without parental controls, there's nothing to verify that the parent gave approval.

Could be different for the potentially stricter 18+ rating, but I dunno.

Lagomorph wrote:
Does someone who has cleared the game have any idea, why it got such rating? I know there was alcohol involved at some point, but maybe it isn't the (only) reason...


Considering the game is rated T in the United States this time (instead of the M that DD got), it might have gotten 16 over one of those things the rating board is more sensitive to than other rating boards.


Since it let me buy the demo, it should let me buy the full game right? I'm panicking. I hope I don't have to get my parents to call Nintendo to change the DOB settings.


If you're NNID is too young for the game, you can buy it on the website. I'm under 17, but I was able to buy DD online and send it right too my 3DS without any problems.
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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"I'm so sick of Khura'in!"

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I played the demo and liked it. But I also already beat the entirety of case 1 in Japanese months ago, so I don't have the same hype. But to point out a few things now that I can understand the text xD

- I get what people mean already that case 1 is too on the nose about the "we hate lawyers" issue. After the game makes this point the third time when the audience starts going "booo" or whatever, it started to grate on me. I also thought the line about the judge being ready to take on the twilight realm was too badum-tsss and unfunny. Similarly, can we just stop the joke about Phoenix not recognizing Payne already? We're way past the diminishing returns factor of this joke :/

- but SURPRISE! I actually liked the demo! I think despite how outrageous the premise of Khura'in is, that the word building has potential especially if they ham it up later on. I also liked the English dub so far. It felt more appropriate for Phoenix to have his introductory dialogue the way it was written here rather than in DD. It seemed more like Phoenix's kind of monologue to have than all he"this is why I returned! Let's finish this!" And "wow, aren't you impressed by how much IMPACT this dialogue has!?" In Dual Destinies.

Looking forward to the release of the full game. I'm excited to see where the story of Khura'in goes.
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Re: AA6 demo on eShop tomorrow, Japanese artbook releasedTopic%20Title
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Ash wrote:
Obviously, it's going to be a combination of things, but I'm going to guess that the first person deaths in 3D might have something to do with it, and perhaps also:
Spoiler: 6-4
The drink that contains stuff 'that makes you feel funny' and the kiseru might also have something to do with it.

Blasphemy!
Spoiler:
There is no such drink that causes that 'funny feeling'. Everyone simply was spun 1080 degrees on the defendant's skateboard.

But seriously, I wonder how they'll be localizing this case. And didn't Kisegawa introduce herself has an oiran? Or will they just be calling her an "entertainer of sorts"?

In any case, I look forward to the possibility of an Italian rakugo-themed restaurant. And Blackquill becomes a fan of spaghetti.

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Re: AA6 demo on eShop tomorrow, Japanese artbook releasedTopic%20Title
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Rubia Ryu the Royal wrote:
Blasphemy!
Spoiler:
There is no such drink that causes that 'funny feeling'. Everyone simply was spun 1080 degrees on the defendant's skateboard.

But seriously, I wonder how they'll be localizing this case. And didn't Kisegawa introduce herself has an oiran? Or will they just be calling her an "entertainer of sorts"?

In any case, I look forward to the possibility of an Italian rakugo-themed restaurant. And Blackquill becomes a fan of spaghetti.


I'm really looking forward to seeing how they do that case. It's my favourite one (for some reason).
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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Demo was short, contradictions were easy. Though it was the first case so I'll let them off the hook, just made me crave more.
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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Blizdi wrote:
Someone find/upload the demo trailer! Potdino's english name flashes in it for like a half a second

Edit: Image

lol


They didn't go with Hippie Jesus or some variation of?! I am just devastated.
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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Jean Descole wrote:
Blizdi wrote:
Someone find/upload the demo trailer! Potdino's english name flashes in it for like a half a second

Edit: Image

lol


They didn't go with Hippie Jesus or some variation of?! I am just devastated.


Eh I guess they don't have a good UNDERSTANDING of their audience because that's the obvious choice.
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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I kinda hope this guy doesn't become the new "Got it memorized" meme. And yet, I kinda want to see it happen.
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Re: AA6 demo on eShop tomorrow, Japanese artbook releasedTopic%20Title

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ForgottenLegend wrote:
blahmoomoo wrote:
ForgottenLegend wrote:
But I don't get it. My NNID has my age set as 14. Why is it letting me purchase it?

It's probably due to the lack of parental controls. Under your circumstance, a parent can "override" the rating by purchasing the game for you, but without parental controls, there's nothing to verify that the parent gave approval.

Could be different for the potentially stricter 18+ rating, but I dunno.

Lagomorph wrote:
Does someone who has cleared the game have any idea, why it got such rating? I know there was alcohol involved at some point, but maybe it isn't the (only) reason...


Considering the game is rated T in the United States this time (instead of the M that DD got), it might have gotten 16 over one of those things the rating board is more sensitive to than other rating boards.


Since it let me buy the demo, it should let me buy the full game right? I'm panicking. I hope I don't have to get my parents to call Nintendo to change the DOB settings.

Actually, you can bypass the age issue, if there is one, by buying the game on the Nintendo website. A friend of mine, who's 15, did the same with Dual Destinies. Also, since I'm already typing, I had two questions. First, is the Water Mirror segment supposed to look so....pixelated, if that's the right word? It looks more like an anime cutscene and not 3d. Is that the intended design choice or is it because I'm using a New 3ds XL? Second, I noticed that the demo says I have only 30 "uses". If I run out, do I have to wait a period of time before they refill? Is it permanently gone? I don't know how the "uses" work, this is my first time actually playing a demo. Furthermore, do my "uses" go down if I never leave the demo but I still replay it by going to the main menu after the trailer?
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title

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Also, is the lag in this demo just because of my New 3ds XL or is that really how the game goes? In the opening and during some sprites, I get a bit of lag, Is it in the Japanese version as well?
If you need a defense attorney, come talk to me! I just...can't take any cases that are in real life...it has to be on Miiverse. But I'm a justice-seeking warrior who wins every time, like Mr. Fine over there! Well, as long as you're not guilty. In Justice We Trust!
Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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Yep. The full game too. They pushed the envelope a bit too far, or they just needed better programmers because it isn't optimized that well. Maybe the character models are just higher fidelity than in DGS because that game runs like a charm even compared to DD, and especially in how responsive the UI is.

You can ease up in the lagginess ever so slightly on a homebrew a capable N3DS but only a tad. The game has a hard time getting to its 30fps cap.
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title

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Although, I will say that I was really taken by surprise when
Spoiler: Demo/MAYBE main game
Rayfa just started speaking in the regular text. That's something I'd expect from a Layton game, really. I hope the game features more than this and the other one I'm aware of. But please, don't tell me anything that potentially a spoiler, I'm not asking if there is more or who speaks as well in situations like Rayfa.

If you need a defense attorney, come talk to me! I just...can't take any cases that are in real life...it has to be on Miiverse. But I'm a justice-seeking warrior who wins every time, like Mr. Fine over there! Well, as long as you're not guilty. In Justice We Trust!
Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title

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And another question regarding the music. I noticed the music is a bit quieter in the demo than in Dual Destinies, did anyone else? It could be my hearing aids but if it really is that quiet, does anyone know if the Japanese version of the game had quieter music? I don't really mind, since it IS background music for a reason.
If you need a defense attorney, come talk to me! I just...can't take any cases that are in real life...it has to be on Miiverse. But I'm a justice-seeking warrior who wins every time, like Mr. Fine over there! Well, as long as you're not guilty. In Justice We Trust!
Re: AA6 demo on eShop tomorrow, Japanese artbook releasedTopic%20Title
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Kessler wrote:
Wow! I'm really hoping this comes to the west too, I'm not one for ordering things from foreign countries, it costs too much money.

it probably will but I wouldn't expect it until 2017 at earliest (2018 is more probable). It took the DD book two years to come to the US.
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title

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The limited usage system for demos is something that Nintendo decided to do on the 3DS for some reason. Maybe it was something to try and prevent people from playing the demos forever in substitution for the full game. Some demos forego this by not releasing them as a demo, but a free game on the eShop, which looks a bit confusing. It seems that 30 uses is the default; most demos have 30 uses, some have less (the lowest I've seen is 5).

The counter goes down once every time you launch the demo. Whatever you do within the demo, including starting the demo, does not affect the counter. I don't think there's any way to reset the demo counter, except maybe factory resetting the 3DS and abandoning your account, which would be pretty extreme.
Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title

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blahmoomoo wrote:
The limited usage system for demos is something that Nintendo decided to do on the 3DS for some reason. Maybe it was something to try and prevent people from playing the demos forever in substitution for the full game. Some demos forego this by not releasing them as a demo, but a free game on the eShop, which looks a bit confusing. It seems that 30 uses is the default; most demos have 30 uses, some have less (the lowest I've seen is 5).

The counter goes down once every time you launch the demo. Whatever you do within the demo, including starting the demo, does not affect the counter. I don't think there's any way to reset the demo counter, except maybe factory resetting the 3DS and abandoning your account, which would be pretty extreme.

So, even if I closed my 3ds and it went into sleep mode while the demo was still being played, that wouldn't take off a "use"?
If you need a defense attorney, come talk to me! I just...can't take any cases that are in real life...it has to be on Miiverse. But I'm a justice-seeking warrior who wins every time, like Mr. Fine over there! Well, as long as you're not guilty. In Justice We Trust!
Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title

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Apollo4Justice wrote:
blahmoomoo wrote:
The limited usage system for demos is something that Nintendo decided to do on the 3DS for some reason. Maybe it was something to try and prevent people from playing the demos forever in substitution for the full game. Some demos forego this by not releasing them as a demo, but a free game on the eShop, which looks a bit confusing. It seems that 30 uses is the default; most demos have 30 uses, some have less (the lowest I've seen is 5).

The counter goes down once every time you launch the demo. Whatever you do within the demo, including starting the demo, does not affect the counter. I don't think there's any way to reset the demo counter, except maybe factory resetting the 3DS and abandoning your account, which would be pretty extreme.

So, even if I closed my 3ds and it went into sleep mode while the demo was still being played, that wouldn't take off a "use"?


Yep, it only counts launches. Of course, whenever you want to play another game, you'll have to close out of the demo.
Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title

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blahmoomoo wrote:
Apollo4Justice wrote:
blahmoomoo wrote:
The limited usage system for demos is something that Nintendo decided to do on the 3DS for some reason. Maybe it was something to try and prevent people from playing the demos forever in substitution for the full game. Some demos forego this by not releasing them as a demo, but a free game on the eShop, which looks a bit confusing. It seems that 30 uses is the default; most demos have 30 uses, some have less (the lowest I've seen is 5).

The counter goes down once every time you launch the demo. Whatever you do within the demo, including starting the demo, does not affect the counter. I don't think there's any way to reset the demo counter, except maybe factory resetting the 3DS and abandoning your account, which would be pretty extreme.

So, even if I closed my 3ds and it went into sleep mode while the demo was still being played, that wouldn't take off a "use"?


Yep, it only counts launches. Of course, whenever you want to play another game, you'll have to close out of the demo.

I think I can handle only about....let's just assume it's the 26th, since it's almost midnight....13 more days without playing another game. I don't think I could use up all 30 uses in that time frame anyways. By the way, since I want as much space as possible for SoJ, just to be clear, to delete the demo, I just go into Data Management and remove the demo? Will that remove the demo completely and take back the blocks it used up? The reason I'm asking is because I never really had to delete anything on my 3ds before, I never had a reason to, until now.
If you need a defense attorney, come talk to me! I just...can't take any cases that are in real life...it has to be on Miiverse. But I'm a justice-seeking warrior who wins every time, like Mr. Fine over there! Well, as long as you're not guilty. In Justice We Trust!
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linkenski wrote:
Yep. The full game too. They pushed the envelope a bit too far, or they just needed better programmers because it isn't optimized that well. Maybe the character models are just higher fidelity than in DGS because that game runs like a charm even compared to DD, and especially in how responsive the UI is.

You can ease up in the lagginess ever so slightly on a homebrew a capable N3DS but only a tad. The game has a hard time getting to its 30fps cap.

Oh man, that will surely hurt its score here. It lags quite a lot, not to mention with 3D it gets worse
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MrCafecito wrote:
linkenski wrote:
Yep. The full game too. They pushed the envelope a bit too far, or they just needed better programmers because it isn't optimized that well. Maybe the character models are just higher fidelity than in DGS because that game runs like a charm even compared to DD, and especially in how responsive the UI is.

You can ease up in the lagginess ever so slightly on a homebrew a capable N3DS but only a tad. The game has a hard time getting to its 30fps cap.

Oh man, that will surely hurt its score here. It lags quite a lot, not to mention with 3D it gets worse

I don't know, it might be a 3ds issue more than a game issue, my New 3DS XL is pretty new, I got it about a two weeks ago and the game runs perfectly.
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Kessler wrote:
MrCafecito wrote:
linkenski wrote:
Yep. The full game too. They pushed the envelope a bit too far, or they just needed better programmers because it isn't optimized that well. Maybe the character models are just higher fidelity than in DGS because that game runs like a charm even compared to DD, and especially in how responsive the UI is.

You can ease up in the lagginess ever so slightly on a homebrew a capable N3DS but only a tad. The game has a hard time getting to its 30fps cap.

Oh man, that will surely hurt its score here. It lags quite a lot, not to mention with 3D it gets worse

I don't know, it might be a 3ds issue more than a game issue, my New 3DS XL is pretty new, I got it about a two weeks ago and the game runs perfectly.

I got a New 3DS XL yesterday, and it lags...
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Kessler wrote:
MrCafecito wrote:
linkenski wrote:
Yep. The full game too. They pushed the envelope a bit too far, or they just needed better programmers because it isn't optimized that well. Maybe the character models are just higher fidelity than in DGS because that game runs like a charm even compared to DD, and especially in how responsive the UI is.

You can ease up in the lagginess ever so slightly on a homebrew a capable N3DS but only a tad. The game has a hard time getting to its 30fps cap.

Oh man, that will surely hurt its score here. It lags quite a lot, not to mention with 3D it gets worse

I don't know, it might be a 3ds issue more than a game issue, my New 3DS XL is pretty new, I got it about a two weeks ago and the game runs perfectly.

Same case with moi. My New3DSXL runs it like a charm.
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Could it be because of storage issues?
I'll gladly erase things, but I don't wanna risk it.

Actually, tomorrow I'm playing it again, I mean, I played it on full 3D, so that may be a reason (I turned it off to test it tho)
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As usual, some people have got a more sensitive eyes to performance and framerates than others. It does run a tad worse than DD, but not using the 3D effect makes it smoother and more responsive for sure.
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Played the demo. Pretty cool! I liked the seance stuff a lot. I was worried it would spoil a lot of case 1 for me but it was so short it wasn't really a problem. I did notice the lagginess everyone is talking about, although it bothers me a lot less than a game in a different genre might.

Two weeks to go!
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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Hmm, I must have been missing the lagginess myself. Maybe it's more obvious if you are looking for it? To be honest, what I was looking for was the load times. One of them was really silly, they had a load time in the middle of court just because of a flashback. Within the same room.
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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Did everyone have the same voice "blips"? Sounded it to me. Hope its a demo only issue.
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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Oh, no.... What if localization took the lazy approach? I sure hope not, but I could see it happening.

Dude, load times are not added. The game loads when it is streaming assets, e.g. loading geomitry, textures, lighting, files and post-processing. The reason it loads during flashbacks is becsuse they use a really high-Q sepia filter with focus-blur. IMHO the slick look of that effect is worth a bit more loading time lol :godot:
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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Is that Jamieson Price voicing the narrator in the prologue?
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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Pierre wrote:
Did everyone have the same voice "blips"? Sounded it to me. Hope its a demo only issue.


They had different voice blips depending on the gender. Did you mean different blips for each character?


MrCafecito wrote:
Kessler wrote:
MrCafecito wrote:
Oh man, that will surely hurt its score here. It lags quite a lot, not to mention with 3D it gets worse

I don't know, it might be a 3ds issue more than a game issue, my New 3DS XL is pretty new, I got it about a two weeks ago and the game runs perfectly.

I got a New 3DS XL yesterday, and it lags...


I've had my New 3DS XL since May 2015 and the game ran perfectly fine with 3D on.
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title

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I'll ask again, does the music seem quieter than in Dual Destinies for everyone else, during the demo, or is it just me?
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title

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Also, is the graphics quality of the Water Mirror segment supposed to be like that in the main game or is it a demo thing? Snapshots of it on Miiverse looked 3d, not like this.
If you need a defense attorney, come talk to me! I just...can't take any cases that are in real life...it has to be on Miiverse. But I'm a justice-seeking warrior who wins every time, like Mr. Fine over there! Well, as long as you're not guilty. In Justice We Trust!
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